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History I started making tokens in 2005 after discovering Fantasy Grounds. The Fantasy Grounds ruleset then came with simple letter counters. After realizing that these counters were PNG files, I decided to create a few goblins for an encounter. Despite being rough drawings, the tokens really breathed life into the visual impact of that encounter. I soon jumped into making entire token sets. At first, the technique was rough. Earlier versions of Fantasy Grounds only supported small token files, so I kept the detail and file sizes small. Since then, Virtual Tabletop (VTT) programs have become more robust and now support larger files. Allowing me to produce higher quality, more detailed tokens. Currently, my process involves several steps for each token. I initially draw a rough sketch to get a feel for the token. Then I refine and ink the sketch. The inked drawing is scanned and imported into illustrator where it is traced and made into vector-based art. That art is then exported to Photoshop for coloring.
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How a Token Is Made
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